Or maybe let GPU to handle some of those ballistic simulations. Thrustmaster Control Panel Default software that come installed with the Thrustmaster driver. We can think of every object acting the same under gravity/drag/thrust. 22-11-2022 - The T300 racing wheel can sometimes be detected by the PC as 'FFB Racing Wheel' instead of 'T300 RS' (in the Game Controllers panel). Some areas such as vecterization should be done. I think ED should really devote some time into such optimization. And only recent update to 2.5 starts to slow things down. It's not a GPU limitation but CPU.īut here my take, 3770 is not a lot slower compared to recent CPUs in terms of frequency at single thread. Like the TS Racer, it has the dual-belt-and-pulley-driven force feedback powered by a 6Nm brushless motor and controlled by Thrustmasters T-LIN control algorithm. It is the PlayStation-compatible version of the TS Racer. What happens here is likely the game simulation (ballistics/guidance/hitting) overloads the CPU, this causes real timing simulation to lag behind and the corresponding video frame rendering postponed accordingly. The Thrustmaster T-GT is a racing wheel released by Thrustmaster on October 17, 2017. Everything was fine before and i installed the right drivers, should. In the game controller window it says its a T150 and it has an OK status, but when i click properties it shows me the properties for a T500. My wheel wasnt working so i checked the control panel and it registers my wheel as a T500. So I got the T6000 and am having to unplug it when I play other games as it registers input in thing like Knight of The Old Republic 2, Battletech, Kenshi, etc. Run the game in Direct X 9 instead of using DirectX. In normal situation, it's 60FPS even at trees/nap of the earth flying. The Thrustmaster T-GT is a racing wheel released by Thrustmaster on October 17, 2017. The control panel thinks my T150 is a T500. if you installed the drivers then go to your game controller properties in windows. If you are experiencing random Dirt 3 crashes while loading the races or playing the game. The second highest thread hooked to nvapi (nvidia api, not sure if it's sound or control the graphic render) is not any higher than 3% CPU (12.5% is saturation for 4 cores 8 threads) It happens a lot when AAA is firing at me or someone is shooting.Īt that instant, the CPU usage on process explorer saturated for the thread 0xdfa000. I feel like random freezing/stutter is due to CPU overloading.
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